August is the cream of the crop when it comes to Melee regionals. Coming into 2014, it was tied with January and November as the months with the most number of 100+ entrant tourneys all-time (13), and it was also one of just four months that have ever been home to two or more 200+ entrant tourneys all-time (January, February, and July are the others). With a rich history and precedent for regionals, it’s no surprise TOs have consistently successfully taken advantage of previous summer momentum by hosting in August. This year looks to be no different, as a cornucopia of regionals dot the Melee landscape.
Last month, EVO 2014 crushed the all-time Melee attendance record by producing an incredible 970 entrants, breaking its own record of 696 from just one year ago. Kings of Cali 4 garnered big numbers as well, producing an impressive 208 entrants despite a tense venue cancellation and uncancellation in the weeks before the event. As predicted, the post-EVO hangover took full effect, with Melee’s unprecedented streak of 10 consecutive weeks with a 100+ entrant tourney coming to an end in the two weeks following EVO. All in all, July stood true to form in its pattern of producing one mega-national with fewer regionals surrounding it.
Another Weekly Wrap Up! If you’d like your tournament to be featured, fill out this form in the future!
Smash @ Xanadu Weekly (64 Singles Entrants) – 7/22/2014, Baltimore
Our largest Melee bi-weekly, we got 64 entrants and Team Apex’s Nintendude made a rare Xanadu appearance and stole the show. He beat out DP twice, fully utilizing wobbling and frustrating DP with his tactics. Vist upset Mortality’s ChuDat, although Vist does have other recent victories over Chu as well.
1. APEX | Nintendude
Full Results here
As we transfer to MIOM 2.0, the blog will be under wraps for a week. We will have 1 more article tomorrow (The Weekly Wrap Up), and then resume next week. Rest assured, we have some high quality articles straight from the community. These articles will highlight “Community Week” in which different communities share their local stories of how their scenes have grown over the past year.
With the sudden emergence of popular players such as Mango, PewPewU, Ken, Hugs, and many others getting into the streaming business, now is an opportune time to start growing our community even further by means of live streaming our play. Streaming can be a very daunting task at first with alot of confusing terminology and troubleshooting. So lets go over some basic setups and options to make sure your stream runs smoothly.
King Koopa Reigns!
Very quickly, people discovered that Bowser was powerful in free for alls. The first three rounds were free-for-alls in which the player with the highest point total moves on. As a result, KOs were highly valued. Bowser’s down+B, the Bowser-Bomb, could KO opponents easily at the 80-100% range. Given the chaotic nature of FFAs, it was very simple to catch un-suspecting opponents with the Bowser-Bomb. In addition, Bowser’s forward smash and aerials KO’d people very quickly. Bowser’s heavy weight also proved to be a valuable asset as he was living until 150-180%.
Several players were not used to the unorthodox control scheme, so as a result, the more “finesse” characters were much more difficult to adjust to. Many people throughout the tournament missed inputs, which would lead them open to attacks such as strong forward-smashes.
Smashlounge.com // Character Data from boback
On May 30th, programmer and good friend, Logan Collingwood (@Logan6694) and I started an impromptu project called SmashLounge aimed to offer minimalist, beginner-friendly resources to the smash community. Our goal was to lower the barrier-to-entry into competitive Super Smash Bros Melee. We accomplished this by offering a list of the most crucial advanced techniques such as Wavedashing, L-Cancelling and Short Hoping, providing .gif’s, and writing short blurbs on each of their uses/inputs.
It was a very well received idea and people pushed us to continue to create more and more content. So today we have released a new update on SmashLounge.com–This time as a resource for all, not just beginners. In our latest update we have uploaded .gif’s for (nearly) every character’s move in their moveset, shown in slow motion, while highlighting the hitboxes/hurtboxes (as seen below).
I remember very vividly going to my first tournament in High School. It was a doubles tournament that had me really excited. To top it off, they used the correct ruleset: 4 stocks, best of three sets, no items, and tournament stages. We were all very excited to play. During the first day of the tournament, we were fooling around and wave-dashing in friendlies. Immediately, a bunch of other bystanders were both impressed and intimidated by us. It was funny because, at the time, I had no idea how to use wave-dashing in actual matches, but it was just a fancy tool that for some reason made people think we were professional smashers.
Video: Wak’s Classic How to Play Video
When new players ask for help in Melee Social, Reddit, or Smashboards, we do an injustice by telling them to learn techniques such as wave-dashing and shield-dropping without any context. Furthermore, the community has instilled the idea that in order to be decent at the game, you need to learn a laundry list of techniques to survive. I’m not neglecting the importance of technical skill or the ability to perform moves on command, but I’d like to shift our paradigm in how we approach using advanced techniques.